I know it's not the proper way to play Blood Angels. The concept of "Fire Support" sounds way wrong for the blood hungry chapter.Thankfully, I play Angels Sanguine.
I want to build a Fire Base with a Tactical Squad , a Sanguinary Priest and a Devastator Squad. This Way I will be able to secure an objective early from deployment. This way I will be able to launch my attack to grab or contest some more objectives later.
The composition of the Tactical Squad will be like 10man Squad with Melta Gun, Plasma Cannon, Veteran Sergeant with power fist.
This way "shooty", deep striking units will have to ''Run'' to spread out. The threat of a Plasma Cannon on a tightly packed Infantry Squad is huge and no sane commander will take the risk to lose their unit. But even if my opponent is willing to try the Toughness 4, Armour Save 3, Cover Save 4 combined with a "Feel no Pain" save will prove a nut hard to crack.
But even with a Close Combat Unit the prospect of running against a Fire Base like that is not clever either. Ιf I feel confident I will not let pass a close combat oportunity. After all, 18 Str 5 In 5 Attacks and no less than 8 Power Weapon Str 5 Int 5 attacks is a nightmare to recieve. And please don't forget the Missile and bolter class fire on the shooting phase.
The Wargear of Sanguinary Priest is the almost standard issue Power Sword for reasons I have already explained (Please see the post on ........for more information)
And the Devastator Squad will be a 5man squad armed with missile launchers. It has to be cheap to be effective but the alltime clasic missile launcher is a must choice for every devastator squad.
So with that you got your self a cheap and reliable fire base able to defend and claim objectives away from the short and medium range enemy fire but with a long reach able to devastate light and medium armour.
This Sanguinary Priest is a classic old, out of production model. I cut his wrist to exchange his chainsword for a more ellegant Power Weapon.